Tuesday, November 25, 2014

THE 100 GREATEST CROSSOVERS OF ALL TIME #37



The above illustration doesn't precisely represent the memorable crossover story presumably within. The male hero might be a passable visualization of the titular C.L.Moore protagonist "Northwest Smith," except for the fact that he's carrying a rapier rather than his trusty futuristic "heat gun"-- Smith being a space-opera hero who lives in some era when Earth has colonized the planets of this solar system.

The female illustrated, though, could never pass for the other character in the crossover, Moore's currently better-known Jirel of Joiry, an imperious noblewoman who lived in a fictitious medieval French setting.  The original Jirel would never cling like the woman in the picture does: she was a fiery swordswoman who could lead her followers into battle without a second thought and could slay a sorcerer as soon as look at him.

The story "Quest of the Star-Stone" was published in a 1937 issue of WEIRD TALES, some time after both Jirel and Northwest Smith had earned some cachet, though Moore never wrote more than a dozen stories for either character. "Quest" is the only one of these in which Moore collaborated with her husband Henry Kuttner, also a renowned SF-writer, and it may be that they did so in order to let their own personal romance infuse the story.

The "Starstone" of the title, a sort of magical dingus, is what Hitchcock called a "Macguffin" over which the characters could contend.  In medieval Joiry, the warrior-woman breaks into the castle of the warlock Franga to kill him. He escapes, but Jirel takes possession of his valued Starstone. Franga, who has not yet had a chance to tap its powers, can only recover it by either winning the stone from her in battle, or by forcing her to give it up of her own free will.

For no clear reason Franga travels in time to find the one agent who can help him: cosmic troubleshooter Northwest Smith. Smith accepts Franga's commission to recover his stolen property.  When Franga takes Smith into the past, he inadvertently also takes Smith's Venusian buddy Yarol as well; when Yarol tries to stop Smith from going.

As a result of Franga's manipulations, Smith, Yarol and Jirel (whose names are suspiciously similar!) end up in an extradimensional world, and Sniith divines that Franga plans to double-cross his agents and leave them, and Jirel, stranded once the wizard gets the stone.  Thus Jirel and Smith are forced to make common cause despite their differences.

Though Moore and Kuttner certainly don't invent any wheels here, "Starstone" is a heady pulp-action story which is given special resonance by the instantaneous lust experienced by both Smith and Jirel when they see each other. They continually check one another out whenever they're together, and only the exigencies of the narrative keep them from bumping uglies.  Moore and Kuttner also throw a few humorous moments to break the tension, as when Jirel calls Smith by the name "Smeet."

This one's a treat worth seeking out in the few collections where it's appeared.

Monday, November 17, 2014

SING HEIL, SING HELL

I've recently finished all but one of the ten collected volumes of Kouta Hirano's HELLSING. The only one I missed was number nine, and by the time I got to eight, I was pretty sure that I would be able to fill in most of any missing pieces.

HELLSING takes place on a vague future-Earth some time after the end of World War II, but all of the action takes place in Europe and I found no allusions, at least in the English translations, to Japan's role in the war.  It's also a world in which vampires, werewolves and various other freaky phenomena have always existed alongside humanity, though apparently only in recent years have they become allies to a number of warring factions.

The title of the series is one of those factions, an English-based organization named after the original vampire hunter Van Helsing. Van Helsing's victory over the vampire-lord Dracula didn't take quite the same way it did in Bram Stoker's novel. For one thing, the creature once called Dracula still lives, but Van Helsing-- or someone-- chained him in the dungeons beneath Hellsing Institute. When he's released from captivity by the vampire-hunter's descendant, the fearsome female Integra Hellsing, he takes the name "Alucard" and becomes Integra's bondservant, as well as her foremost agent in the defense of Hellsing.

Hellsing Institute has not one but two major factions ranged against them.  One is a group called Millennium, a neo-Nazi group whose leader, the mysterious "Major" (implicitly a holdover from the original Nazi regime), wishes to foment an endless state of war for no reason but for the love of destruction.  The other is the Vatican itself, which sports its own cadre of Catholic commandos and frequently spends more time fighting the English Protestants than the menace of Millennium.

I'm not sure why I didn't like HELLSING better. Hirano's art is good but displays an unfortunate tendency, seen in many manga works, to depict battle-scenes as a jumble of confused activity, with no appreciation for the virtues of white space.  The writing is decent for this sort of fevered adventure-opus, where Alucard, his supports cast and his enemies are all tough enough to cut nails on their tongues.  But Hirano doesn't really give the average reader much reason to identify with any of the characters, so that most of them have a fairly artificial feel.

Vampire myths have become some of the fecund literary myths of the past fifty years, but only once does Hirano excel himself in this sort of mythopoesis. In Book Eight, Alucard has a flashback to his experiences during his years as the Romanian Christian voivode (ruler) Vlad Tepes-- though this name is not used. During a major field-battle between Alucard's Romanian troops and those of the neighboring Turks, Alucard equates the slaughter on both sides with the idea of a holocaust, in the sense of a major sacrifice to deity.

"Fight. Everyone fight. Fighting is prayer itself. At the end of so much prayer [that] it astounds, God will descend. Jerusalem will descend!"




I don't know whether Romanian Christians of the 15th century might have entertained this specific line of thought, but the idea of attracting the attention of God/the gods with a mammoth sacrifice of lives seems characteristic to the nature of early humanity.  As expressed it even holds some resemblance to myths in which mortals may attempt to "bully" the gods into responding to their prayers, not by respectful pleading but by defacing or striking the icons of the deity to elicit a response.

It would seem, though, that Hirano had no deep interest in the metaphysics of worship. The sequence described serves the purpose of establishing Dracula/Alucard's profound alienation, for neither God nor Jerusalem descends in response to the wholesale slaughter.  On the whole HELLSING is a moderately enjoyable balls-to-the-wall example of "horror-adventure," but it fails to touch on the deeper resonance of the modern vampire myth.


Monday, November 10, 2014

THE 100 GREATEST CROSSOVERS OF ALL TIME #36



Usually, crossovers between franchise characters are structured as one-shots.  However, they can become more ambitious when two different companies agree to cross over their characters. Such is the case with the four Batman/Judge Dredd tales, the result of a collaboration between Britain's Fleetway and DC Comics.
Though the individual stories can stand alone, there are touches by writers Alan Grant and John Wagner that tie them loosely together.

The first, "Judgment on Gotham," is also the best, skillfully alternating between Judge Dredd's futuristic Mega-City domain and its gang of crazies, and Batman's Gotham. Dredd-villains like "Mean Machine" and "the Dark Judges" receive the bulk of the two crimefighters' attention, but the villain Scarecrow is a nice change from some of the more overused Bat-villains.  "Judgment" sports the best art, thanks to Simon Bisley, and begins the fractious association of the two heroes, whose dislike for one another goes beyond the bounds of the average "meet-and-beat" encounter.

"Vendetta in Gotham" is merely fair overall, though it does feature an enjoyably-long, kickass fight-scene between Batman and Dredd.  "The Ultimate Riddle" works Batman, Dredd and the Riddler together in a tedious gladiatorial-combat plotline.

"Die Laughing," however, works almost as well as the opener, even if it does spotlight that most overused of overused Bat-villains, the Joker.  The Glenn Fabry excels Bisley in one respect: Fabry does the best job of depicting the polychromatic yet sleazy world of Mega-City One.

The crossover of Dredd and Batman works as well as it does not simply because the two heroes don't like each other: because Dredd considers Batman a "vigilante" while the Caped Crusader deems the Judge to be a brainless fascist.  It works because they mirror opposing interpretations of the megalopolis as simultaneously a Pleasure-Dome and a City of Dreadful Night.

In the Dredd franchise, the opposition is more extreme: Mega-City is an overcrowded mess filled with discontented citizens, and the non-criminals can be even more dangerous than the criminals to the commonweal.  Dredd and his fellow Judges just barely control the chaos through the use of a justice that recognizes no compromise, but their struggle, while offering the thrills of a straight adventure, is always tainted by a whiff of irony; by the awareness that This is No Way for People to Live.

Batman, of course, inhabits a city where a humanistic approach to law and order is still possible, even though he too has any number of "I Am the Law" moments.  Gotham was not portrayed as especially corrupt until the 1990s, but even in the sunny eras of Sprang and Infantino there always remained some inkling that the city was the place of constant, unfulfilled desires-- symbolized not by the egregious misbehavior of the ordinary citizens but by the repetitive acting-out of Batman's endless array of antagonists.

By the bye, the volume collecting all four also includes a Lobo/Judge Dredd crossover, but this particular crossover is far from exceptional.

Tuesday, November 4, 2014

THE 100 GREATEST CROSSOVERS OF ALL TIME #35

For the final six episodes of the 1966 SPACE GHOST teleseries, the show featured what might be called a "limited crossover"-- limited because the titular hero only interacted very briefly with his heroic guest-stars.  These interactions come very close to being cameos, and I said earlier that I wouldn't consider cameo-crossovers that fit this definition:

Also not considered here are "cameo crossovers," where characters have no interaction with a developed plot, but merely appear as "walk-ons," usually for the purpose of a quick joke. 


However, the "Council of Doom" episodes are slightly more developed than the "quick joke" example I provided in my earlier essay.

The main plot of the mini-saga goes like this: six of Space Ghost's most vicious enemies team up-- becoming the "council" of the title-- and then take turns trying to destroy the spacefaring hero. The six of them, seen blow, are (going clockwise from the well-known Zorak) are Zorak, Creature King, Metallis, Spider Woman, Brak, and Moltar.




In four of the encounters, the villains zap Space Ghost into some other cosmos. The hero is then set upon by hostile forces in that universe, only to be saved by one of four heroes native to said universe: respectively Shazzan, the Herculoids, Moby Dick and the Mighty Mightor. (Note: the first two had their own shows, while the latter two shared one cartoon-berth.)




Thus, Space Ghost never interacts with any of the other heroes for more than a minute, if that. However, I find that these brief encounters-- patently intended to advertise the new cartoon-kids on the block-- are still important to the "Council of Doom" plot, at least more so than you would get with a throwaway joke.  And in at least one case, there's a good "science vs. magic" vibe. In the Shazzan segment, Space Ghost's powers are useless against the sorcery of the evil "Sultan of Flame," while the heroic genie's abilities easily trump those of the mystic evildoer.

A later 1980s cartoon had Space Ghost and the Herculoids cross paths off-and-on. But as limited as these crossovers were, they captured perfectly the pure fun of the 1960s era, whereas the 1980s show seemed a pale spectre of the originals.

Tuesday, October 28, 2014

THE 100 GREATEST CROSSOVERS OF ALL TIME #34



This one-shot novel is a conceptual kissing cousin to H.P. Lovecraft's THE DREAM-QUEST OF UNKNOWN KADATH, insofar as it brings together over a dozen characters or milieus created by a single author. But these creations were all spawned by Edgar Allan Poe, while the two authors bringing them all together for this Poe-pastiche are Roger Zelazny and Fred Saberhagen.

The viewpoint character of the story is one Edgar Allan Perry, who exists in our world but shares a telepathic relationship with his other-dimensional counterpart, Edgar Allan Poe and with a young woman named Annie. Both men are somewhat in love with her, which is enough to motive Perry when he's shunted into a dimension where Poe's literary creations and finds Annie in peril there. I think-- but am not sure-- that Annie is a native of this dimension, while Poe is hurled into Perry's world, which seems to be "our" world, in that Poe will then live out a doleful life in which he never feels at home.  Perry, having lived in a time approximate to Poe's, does not recognize any of the people or situations that he meets as being literary creations. The authors devote zero time to explaining why they have independent existence, to say nothing of the fact that their stories are conflated. Dirk Peters, one of the protagonists of Poe's CONFESSIONS OF A. GORDON PYM, not only becomes an aide to Perry, he's altered into being both (1) the sailor who owns the ourang-outang from MURDERS IN THE RUE MORGUE, and (2) the vengeful dwarf from HOP-FROG, who in turn works his devilment on the court of Prince Prospero from THE MASQUE OF THE RED DEATH.

I presume that Perry's imperiled romantic partner Annie is named for the character from the poem "Annabel Lee." Annie is a powerful psychic who's kidnapped by a threesome of conspirators who want to use her talents to help them obtain an alchemical gold-making process. Two of the conspirators are named for Poe characters, while the third is named for Rufus Griswold, a real-life acquaintance of Poe's who defamed the author after his death. Perry, given the command of a ship by yet another Poe-character ("Seabright Ellison" from THE DOMAIN OF ARNHEIM), undertakes to pursue the villains and liberate Annie.

Although there are a few quotes from Poe's works that contribute to the reader's sense of what Poe accomplished, the simplistic quest-narrative doesn't lend itself to much complexity. It's moderately fun to see Zelazny and Saberhagen bring together so many "centric crossovers," as I've termed them. Aside from those already mentioned, the duo also work in Ligeia, Hans Pfall and his balloon, King Pest and his court, Montressor and Fortunato, the living corpse M. Valdemar, the detective Dupin, a maelstrom, a gold-bug, the pit and the pendulum, and the asylum of Doctor Tarr and Professor Fether. And yet, I found that after a while one crossover seemed much like another, and that Perry's quest for Annie took a back seat to all of these witty references.

Still, BLACK THRONE is an exceptional crossover-work even if it's far from perfect as a novel.


Friday, October 17, 2014

THE 100 GREATEST CROSSOVERS OF ALL TIME #33




There's not much to say about this odd duck, THE MAN WHO HATED LAUGHTER, except that it only qualifies for this list by the sheer uniqueness of the crossovers.  About three dozen characters syndicated by King Features appeared in this phlegmatic 1972 episode of THE ABC SATURDAY SUPERSTAR MOVIE.  However, whereas ROGER RABBIT wisely kept the majority of its cameo-characters confined to quick, highly visual appearances, LAUGHTER-- written by Lou Silverstone and directed by long-time animator Jack Zander (best known for his Tom-and-Jerry shorts)-- pokes along, trying to give all its characters some little something to do. LAUGHTER is a lot like those "Hollywood Canteen" films of the 1940s, in which big-time movie stars, often playing themselves, were assembled to participate in some worthy project, often involving entertaining the troops. Unfortunately, this barely animated TV-movie is even less funny than those stodgy films. The movie won't make anyone hate laughing, but watching it will probably make some viewers hate LAUGHTER.

Mad scientist Morbid Grimsby hates laughter, but can't figure out how to end that phenomenon. He decides to abduct all the funny characters from comic strips, because his computer tells him that comic strips like BLONDIE and HI AND LOIS contribute so much to human amusement.  To do this, Grimsby commissions Popeye and his entourage-- that is, Olive and Wimpy-- to gather the various characters together on a ship, promising them a fabulous ocean-voyage. Popeye, nominally the hero of the story, is totally clueless that Grimsby, upon getting his "guests" to a remote island, plans to keep them imprisoned so that they will never again create laughter. Maybe the sailor-man would've caught on if he'd met Grimsby's henchman, who happens to be Popeye's old sparring-partner Brutus (a TV-cartoon version of the Fleischer Studio's heavy, Bluto). The island-bound guest-list includes such notables as Henry, Snuffy Smith and his wife, the cast of the Katzenjammer Kids, Beetle Bailey and Sarge, the Little King, Little Iodine, and the respective households of the Bumstead and Flagstone clans, among others.

Though Popeye and his buddies don't know what's going on, the government somehow gets wind of Grimsby's plot, and calls into action most of the King Syndicate's adventure-heroes: the Phantom, Mandrake, Steve Canyon, Flash Gordon, and Tim Tyler of TIM TYLER'S LUCK, which strip had been cancelled since 1966. The Phantom's wolf-ally Devil and Flash's girlfriend Dale also make quick appearances.  The amusing thing about the "serious" heroes being called up to rescue the supposedly vulnerable "funny" characters is that in real life the former were already on their way out, as all forms of story-strips-- not just those centering on martial heroes-- while the "funny" strips would regain the dominance in the comic-strip market that they had enjoyed prior to the adventure-boom of the 1930s.

Since Popeye is framed as the hero, the serious heroes are eventually defeated by Grimsby, though they do get one little victory. Brutus, dressed up like a cockamamie excuse for a knight-in-armor, is sent packing when Mandrake conjures up a more prepossessing armored knight: Prince Valiant, complete with horse-- though Valiant doesn't stick around to get captured.

Once the serious heroes are out of the way, the captured comic-heroes-- including Popeye and his retinue-- attempt to make Grimsby laugh, in the hope that the experience will cause him to change his ways.  Given the supposedly funny routines performed by the captives, it's a wonder that the mad scientist doesn't atomize the lot of them.  But yes, they finally make Grimsby laugh. For a desultory climax, one of Grimsby's devices goes haywire, and Popeye, finally getting access to his beloved spinach, saves the day.

As a closing note, the comics-characters all seem to be aware that they occupy comic strips in addition to their ongoing lives.  I have not been able to determine whether or not credited scripter Silverstone is the same author known for contributing to MAD magazine. If so, in this endeavor he was a long way from the wit displayed in the classic sixties spoof "Bats-Man!"

Thursday, October 16, 2014

THE 100 GREATEST CROSSOVERS OF ALL TIME #32



Despite the multitude of animated characters appearing in 1988's WHO FRAMED ROGER RABBIT?, the vast majority of them are walk-ons, as seen in the memorable crowd-scene above.

And to be sure, if they were all just walk-ons, then ROGER wouldn't qualify for my list, given that in this post I said that my list wouldn't include simple walk-on/cameo crossovers. Often the crossovers stories that I've selected in the past hinge on two or more characters who have already been established crossing one another's paths-- though I've bent this rule somewhat for "back-door pilots," in which a new character is introduced to an audience by being "written in" to the mythos of an established character, or group of characters.

In the case of ROGER, the three primary protagonists-- the titular rabbit, detective Eddie Valiant, and Roger's wife Jessica-- originated in Gary Wolf's 1981 book WHO CENSORED ROGER RABBIT?  This book, which I have not read, had the protagonists encounter characters from the comic strips. The combination live-action/animation film principally took the idea of human and comic-strip characters co-existing in the same world, and altered the concept to that of humans and animated cartoons-- specifically, those spawned by American theatrical cartoons-- sharing a world.

One salient difference between the two media involved was that in comic strips crossovers were extremely rare, while one could frequently come across intra-company crossovers in American theatrical cartoons. particularly between the two companies licensing their franchises to the ROGER production: Disney and Warner Brothers. The animation divisions of the two studios were in many ways antithetical, so it's not surprising that when ROGER does allow for some crossover side-plot action, the effect is not very salutory.

Many reviewers have pointed out that the scene between Bugs Bunny and Mickey Mouse lacks pizzazz:



The one between Daffy Duck and Donald Duck is a little better, but not by much.




The better bits are those in which Eddie Valiant interacts with famous faces like Betty Boop, but there aren't many of these: the focus is on the interaction of Wolf's key characters. That said, given that I did say I would include crossovers of characters and milieus, as I did with TARZAN AT THE EARTH'S CORE.

 ROGER is perhaps best described as a melding of Wolf's characters with a "super-continuity" that merges the cosmoi of both Warners and Disney.  Since the comedy stylings of each company's respective characters don't really play off one another that well, it's probably just as well this "super-continuity" was never, and probably will never, be seen again.  ROGER, like a certain stage-act by Daffy Duck, could only be done once.