Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts
Thursday, December 25, 2014
THE 100 GREATEST CROSSOVERS OF ALL TIME #40
Though Robert E. Howard's Conan stories were revived for 1960s paperbacks, my first exposure to the battling Cimmerian was in Marvel's 1970 adaptation of the character to comic books, written by Roy Thomas and delinated by Barry Windsor-Smith.Within the first year, it seems that Marvel knew that it had a hit, for in issues #14 and #15 the barbarian played host to a renowned sword-and-sorcery hero created for the decade of the sixties: Michael Moorcock's Elric of Melnibone. I've never read any behind-the-scenes stories regarding how Moorcock-- who owned his character outright-- came to allow Marvel to adapt Elric. It would seem plausible that both Moorcock and Marvel were "testing the waters" to see whether or not Elric would resonate with enough Marvel-readers to make more adaptations profitable for both parties. .
But Elric would not be adapted by Marvel until much later.
At the time of the two-parter's publication I was captivated by both heroes as presented by Thomas and Smith, and I didn't lose any time reading the prose adventures of both-- though I would always find Howard the writer much more appealing than Moorcock. The two-part story favors the mythic complexity of Moorcock's world, hurling a variety of sorcerous characters seen and unseen at the reader-- and at the barbarian, who says that his head spins "with names I have no faces for." But the strength of Conan's character still holds its own, even when he only has two support-characters with him: Zukala, a wizard whose name was plundered from a REH poem, and his daughter Zephra, created entirely for the comic.
There's nothing special about the "two heroes meet, then become allies" plot, but Thomas' script is chock full of good characterization moments, and Smith's pre-Raphaeleite visuals are consistently excellent. It's sad to recall how far Marvel's Conan titles fell with respect to this initial high point.
Wednesday, October 1, 2014
MORRIS DANCES PT. 4
THE SUNDERING FLOOD was completed in 1896, just a few weeks before its author died. Of the four fantasy-novels, this still uses archaic diction, but Morris no longer seems to use forty words when four will do, as in the other novels. Perhaps the writer sensed that he no longer had time to waste, and chose to tell his last story more concisely.
FLOOD is also the only Morris fantasy that evokes the
magical potential of what Lin Carter calls the “imaginary-world novel.” In the other three books, Morris avoids depicting
acts of magic, or magical beings, save where they’re strictly necessary to the
plot. Thus one character possesses a magical boat that gets her where she needs
to go, and another character sees visions of people he has met or is fated to
meet. But in contrast to most later fantasy-authors, Morris has no interest in
the dynamics of the faerie world. It may be that he was just too strongly
influenced by the historical fiction of his time, as produced by writers like
Dumas and Scott.
FLOOD, though, evokes faerie very strongly in its early
chapters, though again, it’s for the purpose of empowering the hero, whose
central conflict is one of overcoming mundane opponents. As a child the
parent-less Osberne encounters a capricious dwarf who demonstrates his ability
to cut off his own head and survive. Osberne refuses to let the trick be played
on him, and his physical resistance wins the dwarf’s respect—so much so that
the dwarf gives him a special knife. A little later Osberne, while standing
guard over a sheep-flock, uses the knife to kill a pack of wolves. This heroic
deed apparently wins the approval of another denizen of faerie, for at the age
of thirteen, long before Osberne is deemed a man, a strange knight named
Steelhead visits Osberne’s village and gives him two gifts: arrows that never
miss their target, and a huge sword named Broadcleaver.
The sword presents a problem: Osberne is not yet strong
enough to wield it. What follows might be termed the medievalist’s version of
endowing a hero with some special abilities. In modern times heroes are
empowered by mutant genes or the bites of radioactive nightcrawlers, but
Steelhead empowers Osberne by the venerable medieval method known as “the
laying-on of hands.”
“And the lad stood still before [Steelhead], and Steelhead
laid his hands on the head of him first, and let them abide there a while; then
he passes his hands over the shoulders and arms of the boy, and his legs and
thighs and breast, and all over his body…”
In our current culture there’s no way that we can read
this scene—which takes place when both thirteen-year-old Osberne and apparently
adult Steelhead are standing naked in a pool—and not think “gayboys!” I can’t
absolutely deny that Morris might have written the scene with some mild gay-curious
sentiment. But it’s worth pointing out that in the same section, Steelhead
states that he’s performing the laying-on of hands because it’s considered the
duty of a father, and he says of his deed: “Thus then have I done to thee to
take the place of a father to thee.” I
think that while a gay sentiment is not impossible, it’s more likely that this
ritual is a rite of passage, in which the adult only touches the
different sections of the child’s whole body in order to bless them. And the
result is indeed that thirteen-year-old Osberne gains the magical strength to
wield the huge sword, and thus to become the village’s premiere warrior.
Osberne’s prowess also leads to a heterosexual conclusion.
In place of the “older woman-younger woman” constellation seen in the other
novels, here older women are no threat to Osberne’s relationship with his
“Woman of Innocence.” The only opponent
to his tryst with Elfhild, girl of a neighboring village, is “Mother Earth,” for
the villages of Osberne and Elfhild are separated by a titanic river-torrent
that goes on for miles. This “Sundering Flood” prevents them from doing
anything more than talking to one another across opposing river-banks, and thus
builds good narrative tension for the early section of the novel.
Evil deeds break the impasse, as raiders called “the Red
Skinners” take Elfhild prisoner. Osberne gathers some companions and pursues
the raiders until he finally reaches a point where the Sundering Flood
ends—culminating in the defeat of the raiders and the final union of the
romantic couple.
Of Morris’ four fantasy novels SUNDERING FLOOD is the
easiest to read, in addition to having the most compelling storyline. It’s
slightly disappointing that all trace of faerie drops out of the story once
Osberne goes in quest of Elfhild, but it may be that on some level Morris
simply wasn’t as “bullish” as Tolkien with regard to “dreaming of dragons” and
all the other tropes of fantasy. Morris, it seems, made use of faerie “as
needed.” For this reason none of his
four “imaginary world” novels rate among the best of their subgenre. Still,
William Morris continues to deserve the appropriate honors for forging a new
pathway, along which others chose to build more impressive structures.
MORRIS DANCES PT. 3
1896’s WELL AT THE WORLD’S END benefits from a more forthright hero, the inauspiciously named “Ralph of Upmeads.” In a clear evocation of folktales in which three brothers leave their home to seek their fortunes, Morris begins WELL with four princes of a small kingdom. All four want to seek their fortunes, but the king asks them to draw lots, so that one will stay behind to comfort the king and his wife their mother. The three older brothers win the right to leave, and Ralph is expected to stay behind. Yet in contrast to the folktale “three brothers” motif, where the older brothers fail at some task that the youngest one fulfills, the three brothers barely re-appear in the novel. Ralph chooses to break faith and go forth anyway, seeking the fabled “Well at the World’s End.” He has heard that a drink from the well gives one not immortality but unblemished youth for the rest of one’s life. But the author’s real goal is for Ralph to find a perfect feminine companion to remain with him during that blessed life.
Ralph actually meets this helpmate almost as soon as he
embarks upon his quest, but the young woman—confusingly called first
“Dorothea,” and later ”Ursula”—apparently recognizes their joint destiny before
he does. She follows Ralph on his quest,
but remains conveniently far behind him as Ralph has his first adventures,
coming in conflict with a pair of towns at war with one another. But the real
reason for Ursula’s prolonged absence in this section is that this leaves Ralph
free to encounter a “Woman of Experience” paralleling the character of the
Mistress seen in WOOD BEYOND THE WORLD.
The new character, known only as “the Lady of Abundance,”
has suffered bondage under an evil, older female, just as did the characters of
“the Maid” and “Birdalone” from the earlier two Morris novels. Like the Maid, the Lady of Abundance gains a
degree of supernatural wisdom from her association with a tyrannical witch, and
as a result of that wisdom the Lady has managed to drink from the Well at
World’s End. Ralph never explicitly worries about how old she really is, but
even after their lovemaking he does start worrying about how many lovers she’s
had before him. But any Freudian repercussions are literally cut short when one
of those former lovers, a battle-skilled knight, catches her alone and slays
her. Though this grieves Ralph, for the
author it may have been more like exorcising another baleful image of femininity,
so that a Woman of Innocence can enter the picture.
Morris does not emulate those authors who preferred women
to be distressed damsels, though. Ursula’s courage in joining Ralph on his
quest is obvious. In a scene that’s become almost archetypal in
fantasy-fiction, Ursula gets naked in a forest to take a swim, and is promptly
attacked by a gargantuan bear. Though Ralph does have to come to her rescue,
she does attack the beast with a knife rather than waiting to be saved. In
addition, one of the many incidental off-to-the-side battles between opposing
factions mentions a conflict in which the women of a town don armor and battle
male opponents.
WELL’s most
problematic aspect is just this “off-to-the-side” resolution of several
conflicts, as if Morris didn’t wish to waste time building to a climax. Ralph and Ursula are separated when an evil
lord—with the amusing name “Gandolf”—kidnaps
Ursula. But not only is Ursula freed from captivity without Ralph’s aid,
Gandolf is killed in battle by opponents who are of tangential importance to
the story. The fates of the witch who enslaved the Lady and of the murderous
knight are also tossed off with no emotional impact. Worst of all, given the
novel’s title, one might expect that Ralph and Ursula might have to overcome
some obstacle in order to drink from the magical well. But there is no
obstacle; they simply drink and then begin making their labyrinthine way back
to Upmeads, on their way hearing stories about how their enemies were undone in
their absence. At least Ralph does participate in one climactic fight, as he
finally decides that one of the two townships he encountered earlier deserves
his help, and he aids those townspeople in defeating their hereditary—but not
very interesting—enemies.
MORRIS DANCES PT. 2
The most interesting thing about 1895’s THE WATER OF THE WONDROUS ISLES is that, if one does regard Morris’ works as the first in the “imaginary-world tradition,” then WATER is the first such work to focus upon a female protagonist. The central character Birdalone is a clever young innocent like the Maid from WOOD BEYOND THE WORLD, and she begins her novel as the Maid does: as a serving-girl to an unnamed sorceress known only as “the Witch-Wife.” However, though the Witch-Wife also has a sister in sorcery, Birdalone also gains an ally, a mysterious woman named Habundia (“abundance”) conjures up a magical boat with which Birdalone escapes via the ocean to other lands.
However, Birdalone’s first stop takes her to the land
ruled by the witch-wife’s sister, who
has under her thrall not one but three maidens: Aurea, Viridis, and Atra, who
are “named for the hues of our raiment.” Birdalone makes yet another escape and
later encounters a similarly color-coded group of three knights who are lovers
to the three damsels, and later, a knight for Birdalone herself. But I quickly
became bored with all these minimally characterized figures, who displayed no
more depth than mirror reflections—and in a psychological sense, the three
sisters are just Birdalone times three, and the three knights are just
reflections of her destined lover. In addition to the witches—who, like the one
in WOOD BEYOND THE WORLD, do very little actual magic-- there’s a hostile Red
Knight who fights with some of the goodguy knights, but these conflicts did not
increase my involvement. The only interesting aspect of this rather turgid and
self-referential fantasy is that Morris gave it the structure of a labyrinth.
That is, after Birdalone has used her magical boat to visit various isles, she
reaches the narrative “center” of the story and begins to travel back, visiting
all the sites she visited before, though some of them have altered by the time
of the second visit. Morris would use this narrative strategy again in his
best-known and longest fantasy-novel, THE WELL AT THE WORLD’S END.
MORRIS DANCES PT. 1
My most recent project has been to re-read the fantasy
novels of the Victorian author William Morris, whom the 20th-century
fantasy-writer Lin Carter credited with having initiated “the first great masterpiece of the
imaginary-world tradition.” One can certainly quarrel with the criteria Carter
chooses to define this tradition, but in essence he has a valid point. Prior to
Morris, most fantasy-worlds were depicted as being either the phantasms of
dreams, as with Carroll’s two ALICE novels, or as existing in some obscure
corner of the normative world, as with the strange lands described in
GULLIVER’S TRAVELS or the pseudo-Arabian realms of William Beckford’s VATHEK.
For better or worse, Morris gave birth to the archetype of the fantasy-domain
not tied to earthly expectations, which would be more fully elaborated by later
authors like Dunsany, Lewis and Tolkien.
I didn’t anticipate getting much fun out of my scholarly
task. In my first reading of Morris’ fantasies over twenty years ago, I was
less than enthralled with his adoption of an extremely archaic style of
writing, which sought to emulate the convoluted diction of old medieval
romances. However, though during my re-read I still found the archaic style to
be distracting, it didn’t impede me from appreciating Morris’ primary theme:
the quest for a romantic fulfillment Morris apparently did not experience in
his lifetime. Thus his imaginary-world novels—all of which take place in a
medieval England that shares no place-names or history with the real
country—may be interpreted as what Tolkien calls “fantasies of consolation.”
Prior to the fantasies, Morris had also written historical novels after the
primary model of Walter Scott. But since the four novel-length fantasies were
written consecutively during the author’s last years, the last being finished a
few weeks before his death, it’s logical to assume that for Morris the
idealization of love dovetailed with the idealization of an enchanted England
that never existed in history books.
About two years I had already re-read the first novel,
1894’s THE WOOD BEYOND THE WORLD, so this time I only spot-read the novel. It
begins with a character named “Golden Walter,” who on the face of things sounds
less like a medieval hero than a Walter Scott protagonist, being that Walter is
the son of a rich merchant. Further, unlike the many unaligned medieval heroes
Walter begins the novel married to a shrewish, unappreciative wife, and he
leaves his comfortable town of Langton in order to forget his bad marriage. If
the unnamed wife is even disposed of at some point, I may have missed it.
As Walter leaves Langton, he experiences strange visions
of three strangers, a woman who apparently holds as slaves a younger woman and
a male dwarf. Later he will encounter the two women and the dwarf in the flesh
when he crosses the titular “Wood Beyond the World.” None of the three are
given proper names, though the women are dubbed “the Maid” and “the Mistress.”
One doesn’t need a degree in Jungian psychology to perceive that these are
archetypes first and living females second. The Mistress is a sorceress, though
one sees little actual sorcery in the novel. Implicitly, since she has the
authority of an older, landed woman, she is symbolically a “Woman of
Experience,” making her homologous with the shrew Walter leaves behind—and the
opposite of the Maid, who is a younger “Woman of Innocence.” The dwarf-servant may represent the ugliness
beneath the Mistress’ surface beauty. In later chapters Walter will see the
Mistress being friendly with yet another unnamed fellow, known only as the
King’s Son, who is implicitly her lover, but the Mistress also takes a shine to
Walter, and becomes jealous when Walter and the Maid fall in love.
There’s no much action, or even forward momentum, in WOOD.
Walter eventually kills the dwarf, but he doesn’t have a satisfying arc that
fulfills his character at the novel’s end. Rather, by authorial contrivance he
just stumbles across a city that chooses to make him their local king. The
nameless Maid is a little more interesting: after Walter kills the dwarf the
Maid gives him very specific instructions regarding the dead man’s burial so as
to avoid occult consequences—meaning that she really is not as innocent as she
appears, but shares with the Mistress a feminine grasp of magical matters. She
enjoys the novel’s best scene as well. When the Maid suspects that the Mistress
plots to come to the Maid’s bed at night and kill her, the clever young woman
drugs the King’s Son and hides him in the Maid’s bed, so that the Mistress
kills him instead.
Saturday, September 27, 2014
THE 100 GREATEST CROSSOVERS OF ALL TIME #30
The 1920 novel SHE AND ALLAN, as I've mentioned in earlier posts, was one of the earliest examples of a tale in which an author chose to cross over two popular characters, both of whom were the "stars" of their respective shows -- in contrast, say, to Jules Verne providing crossovers between both major and minor characters in THE MYSTERIOUS ISLAND.
Rider Haggard created his two seminal characters, Allan Quatermain and She-Who-Must-Be-Obeyed, within about a year of one another. Not surprisingly, there are a number of similarities of plot and theme between KING SOLOMON'S MINES (1885) and SHE (1886). However, the biggest dissimilarity between the universes of the characters is that Quatermain dwelled in an Africa that some would call "quasi-realistic"-- though I prefer my own term, "uncanny." SHE, however, takes place in an Africa that allows for causality-defying marvels, such as a woman who lives for hundreds of years thanks to a magical flame, and who can wield a sort of preternatural force-- even though Haggard suggests that this may also belong to some form of "science" that men no longer recognize.
Haggard clearly realized the conceptual gulf between the two characters. As a result, the author begins the novel by having the practical-minded Quatermain haunted by the spectres of lost loves. He conceives the desire to know something about the world after death, and a crafty witch-doctor named Zikali chooses to help him do so. Zikali gives Quatermain a magical totem-- albeit one whose power the hero never believes in-- and sends him to find a certain mysterious white queen, who may be able to answer the great white hunter's questions. On the way Haggard picks up Umslopogaas, the huge axe-wielding Zulu warrior who teams up with Quatermain in the 1887 novel ALLAN QUATERMAIN. Since Quatermain perishes in that novel, SHE AND ALLAN is one of many prequels Haggard wrote of his hero's early adventures, as well as the novel that depicts the first meeting of Quatermain and Umslopogaas.
SHE AND ALLAN is a great read. Haggard doesn't stint on the thrills, for when Quatermain's party arrives in the domain of She, the hunter finds himself and his friends drafted in a war with Rezu, a man who has undergone an immortality-transformation parallel to She's own. A final battle between Umslopogaas and Rezu, both gigantic warriors, reads just as well as it did in 1920. At the same time, Haggard gets some dramatic mileage out of the mental outlooks of She and Quatermain, since the latter cannot place any faith in the marvels he beholds, and must constantly rationalize them out of existence. The queen does deliver on her side of the bargain, granting Quatermain a look at the World Beyond, with bittersweet results.
The novel can't very well surpass the seminal books that introduced these characters, so much-imitated over the years. But it deserves to be better known among readers of great fantasy.
Saturday, March 15, 2014
MYTHINKINGS PT. 1
In a response to Shannon Knight's post on "Labeling Science Fiction and Fantasy," I wrote:
It's beyond question that both genres are grounded in producing a wide spectrum of marvelous effects, many of which go far beyond the perimeter of known science. Some practitioners of science fiction don't hold with venturing into that "terra incognita;" allegedly at one point in his life, the late L. Sprague de Camp vowed that he wouldn't write any space-opera stories because he didn't believe in the real-world possibility of "hyperspace" and similar devices.
De Camp and his "camp" are certainly in the minority, though. For most practitioners of science fiction, it doesn't really matter whether or not mankind ever discovers a method of scientifically transcending the boundaries of time and space and so building galactic empires. Devices like "hyperspace" are tools by which authors can tell stories, whether they're wild adventure-epics like STAR WARS or relatively realistic dramas like Joe Haldeman's THE FOREVER WAR.
Nevertheless, though the majority of SF-writers perforce make up their technologies, their alien life-forms, etc., out of whole cloth, they don't entirely toss out the basic notion of science fiction, which is that scientific innovation proceeds out of incremental advancements in technological knowledge. No matter many SF-miracles a given writer may pull out of his hat, the general expectation for the genre is that space and time cannot really be transcended, only circumvented. Indeed, as heady as STAR WARS is, with its infusions of quasi-magic and mysticism, one of the original film's charms is that the characters exist in a world where machines get old and break down-- which is the very reason Luke Skywalker's uncle needs to buy a pair of new droids.
Now, fantasy is much less unified in its appeal than science fiction, and even the type I usually address here-- the "otherworldly fantasy"-- is divided into at least two major types, the "nonsense fantasies" of Lewis Carroll and similar authors, and the "mythic fantasies" of Tolkien, Lewis, Howard and many others. Putting aside the first type as irrelevant to this discussion, I would say that mythic fantasies usually (though not inevitably) endeavor to reproduce a mythology of magic and/or sorcery. This mythology is usually the source of the fantasy-author's miracle-making "devices." In rare instances some authors will introduce something comparable to the miracle-technology of straight science fiction, as when Lin Carter mixes Burroughsian technology with sorcerers in a work like THE WIZARD OF LEMURIA, his initial "Thongor" novel.
Not all mythic fantasies appeal to magical beings like Lewis' "Aslan" or Tolkien's "Valar." Nevertheless, writers who invoke miracles of magic and sorcery usually have to posit some source for their sorcerers' powers, and the default position is that the sorcerers earn or acquire powers from gods, demons, faeries, or comparable beings.
Such beings may not always be immune to the ravages of time and space, as we see in Neil Gaiman's AMERICAN GODS. Nevertheless, the dominant trend in mythic fantasy is one of "essence precedes existence"-- in other words, that a being like Aslan exists independently of the mundane realities he inhabits.
In Ursula LeGuin's Earthsea novels, LeGuin's protagonist repeatedly stresses that the nature of magic is essentially one of "uncreating," or at least reordering, the nature of the created universe. This takes the exact opposite philosophical position from that of science fiction, which is more along the line of "existence precedes essence."
More in Part 2.
I came across a remark in a lit-crit book, THE NARRATIVE OF REALISM AND MYTH, where author Greg Lucente argued that “myth” described worlds where time and space could be transcended, while “realism” described worlds where they could not be transcended. I’ve always felt that formula could have application to SF and fantasy, but others’ mileage may vary.Lucente's use of the term "myth" in this lit-crit book is highly idiosyncratic-- possibly even more so than my own, which I'll get to later. I wouldn't use "myth" this way myself, but I think that he's onto something by saying that's a mental distinction on the way readers think about time and space, specifically with regard to the differences in science fiction and fantasy.
It's beyond question that both genres are grounded in producing a wide spectrum of marvelous effects, many of which go far beyond the perimeter of known science. Some practitioners of science fiction don't hold with venturing into that "terra incognita;" allegedly at one point in his life, the late L. Sprague de Camp vowed that he wouldn't write any space-opera stories because he didn't believe in the real-world possibility of "hyperspace" and similar devices.
De Camp and his "camp" are certainly in the minority, though. For most practitioners of science fiction, it doesn't really matter whether or not mankind ever discovers a method of scientifically transcending the boundaries of time and space and so building galactic empires. Devices like "hyperspace" are tools by which authors can tell stories, whether they're wild adventure-epics like STAR WARS or relatively realistic dramas like Joe Haldeman's THE FOREVER WAR.
Nevertheless, though the majority of SF-writers perforce make up their technologies, their alien life-forms, etc., out of whole cloth, they don't entirely toss out the basic notion of science fiction, which is that scientific innovation proceeds out of incremental advancements in technological knowledge. No matter many SF-miracles a given writer may pull out of his hat, the general expectation for the genre is that space and time cannot really be transcended, only circumvented. Indeed, as heady as STAR WARS is, with its infusions of quasi-magic and mysticism, one of the original film's charms is that the characters exist in a world where machines get old and break down-- which is the very reason Luke Skywalker's uncle needs to buy a pair of new droids.
Now, fantasy is much less unified in its appeal than science fiction, and even the type I usually address here-- the "otherworldly fantasy"-- is divided into at least two major types, the "nonsense fantasies" of Lewis Carroll and similar authors, and the "mythic fantasies" of Tolkien, Lewis, Howard and many others. Putting aside the first type as irrelevant to this discussion, I would say that mythic fantasies usually (though not inevitably) endeavor to reproduce a mythology of magic and/or sorcery. This mythology is usually the source of the fantasy-author's miracle-making "devices." In rare instances some authors will introduce something comparable to the miracle-technology of straight science fiction, as when Lin Carter mixes Burroughsian technology with sorcerers in a work like THE WIZARD OF LEMURIA, his initial "Thongor" novel.
Not all mythic fantasies appeal to magical beings like Lewis' "Aslan" or Tolkien's "Valar." Nevertheless, writers who invoke miracles of magic and sorcery usually have to posit some source for their sorcerers' powers, and the default position is that the sorcerers earn or acquire powers from gods, demons, faeries, or comparable beings.
Such beings may not always be immune to the ravages of time and space, as we see in Neil Gaiman's AMERICAN GODS. Nevertheless, the dominant trend in mythic fantasy is one of "essence precedes existence"-- in other words, that a being like Aslan exists independently of the mundane realities he inhabits.
In Ursula LeGuin's Earthsea novels, LeGuin's protagonist repeatedly stresses that the nature of magic is essentially one of "uncreating," or at least reordering, the nature of the created universe. This takes the exact opposite philosophical position from that of science fiction, which is more along the line of "existence precedes essence."
More in Part 2.
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